Archive for the ‘Machinima’ Category

Phil Rice’s New Film, “FIRST”, a Superb Satire

 

First from Phil Rice on Vimeo.

Note: this commentary contains a spoiler or two for the film. Please watch the film before you read any further.

Some years ago, I wrote a profile of machinima filmmaker, Phil Rice. I watched all of his films and spoke at length with Phil about his life and ideas. I’m hoping to update that profile to include all of his work since that time. He works so hard and enjoys creating films so much that I’m afraid the profile will most likely double in size. I know one film I’ll be talking to him a lot is his most recent release, “FIRST“, which premiered at TMUTheater today.

“FIRST” is a social satire (a rarity in machinima) which attempts to portray a prominently male culture of narcissism. The “me first” approach to life which has been fanned by the internet to some extent, has shaped a type of man who only goal is to be “first” in everything. Lacking empathy or common sense, this kind of person bullies through life to such an extent that they make other peoples lives miserable. Fueled by inadequacy and a very low sense of self-esteem, these people are walking disasters who turn every event or relationship into being about them exclusively. Their future is grim as drug-addiction, bankruptcy, failed relationships and perhaps crime are all foretold. And don’t think I’m being too hard on the MeFirsts. Christopher Lasch wrote about them years ago in his great cultural history, The Culture of Narcissim and he predicted the same kind of thing. Even worse, his book came before the internet where the MeFirsts thrive in a free-for-all culture of forums, social networks and comments sections. Recognize any of these characters in any of your online interactions? I sure do.

All of this is by way of saying how fucking smart Phil Rice is as a filmmaker. Not only does he pick up on this element of the current zeitgeist, but he presents his ideas in the form of an animated comedy where most of the characters appear to be empathetic at the beginning, but become so manic and desperate in their desire for esteem they end up being shot in the end. In fact, the last MeFirster standing is clearly mad. Another way Phil is smart is in his crafting of the film. Built like a stylized sitcom, he constantly places people who aren’t self-obsessed in conflict with the ones who are which produces comic results while at the same time giving the viewer a perspective on the growing madness and anarchism of these self-obsessed characters.

While starting out realistically in a great opening sequence (including titles), the film becomes progressively stranger until it finally runs off the rails with the MeFirsters appearing like comic apparitions in the most inappropriate situations. It’s almost as if Phil is trying to test the limits of this behavior, this mind-set. And, of course, the tone gets blacker and blacker even though the music is still chipper and the comic style hasn’t changed. The contrast between the content at the end and the more intense comic style produces a very, very black comedy that can either stop the laughter (as it did with me) or throw you on the floor with a laughter heart-attack.

The acting goes a long way towards supporting this semi-hysterical style. Obviously a lot of improv went into creating the performances. The out-takes at the end are almost as funny as the actual scenes. And believe you me, it is not easy to record so many performers and make them all sound like they are coming from the same place, let alone in the same acting style. His work with the actors is masterful as this kind of comedy can get out of hand even with actors who are rehearsing together live.

And I can’t say enough about Phil’s music composing talents. I mean do-wop? Bad indie rock parody? All sung by Phil who sounds like Phil Collins on speed. His musical skills (and sensibilities) are simply incredible.  We hav some talented composers in the machinima community, but no one is doing the kind of work that Phil Rice is.

While still in the same mold, we are a long way from “Male Restroom Etiquette” and it’s funny/smart exaggerations. FIRST is darker satire: comedy written with a bloody smile and hysteria lurking just beneath the surface. I don’t think Phil has made a better film than this one.

I can’t wait to start on his new, updated profile.

7-Hour MaMachinima Festival 2010 To Start Tomorrow (February 20th) in Second Life

The second annual MaMachinima International Festival will begin screening films tomorrow at 10AM (Pacific Time) at 4 specially designed locations in the virtual world of Second Life. With over 50 machinima films screening, the event will run for 7 hours with a 2-hour after event party. For those who can’t make it to Second Life, the event is being screened live in Amsterdam (at PLANETART Medialab Artspace) and online at the MMIF site. The festival is non-competitive (no awards will be given) and is instead devoted to bringing machinima to a wider audience and to celebrate this new artform. Founded by Chantal Harvey and many, many volunteers, this festival has a wonderful spirit and is a not-to-be-missed event. In addition to screening films, many of the filmmakers will be discussing their work and answering questions.

Here is the basic information on the festival as provided by MMIF.org

MMIF 2010 info, promo video, full programme, live streams, contact and latest updates and changes at http://MMIF.org

MMIF 2010 ARTISTS:
Gala Charron – Ogogoro – Lainy Voom – Draxtor Despres – Bryn Oh – Rohan Fermi – Toxic Menges – Tara Yeats – Phaylen Fairchild – Pooky Amsterdam & Russell (Rosco) Boyd – Poid Mahovlich – CodeWarrior Carling – Evie Fairchild – Graham Miami – Kronos Kirkorian – Osprey Therian – Chaffro Schoonmaker – SaveMe Oh – Dulci Parx – Chatnoir Studios – Paisley Beebe – Rysan Fall – Sol Bartz (phil Rice) – Rocksea Renegade – Cisko Vandeverre – Nitwacket (Pyewacket Bellman) – Chantal Harvey – Lowe Runo – Pia Klaar – Al Peretz – Halden Beaumont – Kolor Fall – Binary Quandry – spyVspy Aeon – Animatechnica – Miles Eleventhauer – Lizsolo Mathilde – Delgado Cinquetti – L1aura Loire – Iono Allen – Pyewacket Kazyanenko – Fort Knight – Luca Lisci – Larkworthy Antfarm – Beans Canning – Gtoon Jun – Tutsy Navarathna – Hadji Ling – Colemarie Soleil – Xineohp Guisse – Lorin Tone – Ian Friar – Suzy Yue – Claus Uriza / Emily Hifeng – Meta Lord, and others.

MMIF 2010 HOSTS:
Blue Linden, Toxic Menges, Pooky Amsterdam, Draxtor Despres, Chantal Harvey, Poid Mahovlich, Paisley Beebe, Evie Fairchild, CodeWarrior Carling, Lauren Weyland, Phaylen Fairchild, Starshine Halasy and others.

MMIF 2010 TIMES:
Saturday 20th of February
19:00 CET (= SL 10 am PST) – DOORS OPEN
20:00 CET (= SL 11 am PST) – Opening ceremony + Machinima film screenings
03:00 CET (= SL 6 pm PST) – THE END + After party online in SL

PHYSICAL LOCATION:
PLANETART Medialab Artspace
Wibautstraat 150
1091 GR Amsterdam (NL)

VIRTUAL LOCATION:
MMIF 1, 2, 3, 4
Second Life®

Teleport links via http://live.MMIF.org

The full schedule is available at MMIF.org.

Katy Fosk’s film “The Vampyre will screen at 11:30AM. I voiced the main character and created a new sound edit for the film. Unfortunately, I won’t be on hand to discuss the work as I have to be at work. But I believe Kate will be and I hope to attend later in the afternoon.

See you there!

Getting Ready for Siggraph 2009

Siggraph09jpg

Last year the only thing I knew about Siggraph, the annual computer graphics (CG) conference was that it was the place where Pixar premiered most of their short film works. Then in the spring, I received a gracious offer from Renderosity.com to report on the 2008 conference which was taking place in my home town of Los Angeles, California. Of course, I jumped at the offer and spent an entire week last August trying to keep my jaw off the floor. “Ah, THIS is what Siggraph is about”, I thought to myself when it was over. It was like a circus, trade show, movie festival and lecture tour all rolled in to one. I would run from one panel to the next and then on to something else like a madman. Then I’d end the day blogging about it for Renderosity.com and fall into bed exhausted. Nemerc (Sergio) our other front page reporter/reviewer warned me, but I wouldn’t listen. I wanted to do everything and see everything. I’m a Siggraph addict now.

Which means I’ll be heading out to New Orleans for the 74th Special Interest Group on GRAPHics and Interactive Techniques (Siggraph) conference being held August 3-7, 2009, at the Ernest N. Morial Convention Center near the Riverwalk section of New Orleans. This is the 3rd time Siggraph has held their annual convention in New Orleans (the others were 1996 and 2000). Apparently, right after awful disaster of hurricane Katrina, Siggraph ACM was one of the first organizations to approach the city aboutsetting up CG conference in 2009. Further, Siggraph is reaching out to the local New Orleans community by establishing a graphics lab in a local high-school, pairing mentors and young people interested in CG and providing free admission to the convention, along with several other smart programs. Congratulations to ACM Siggraph (the organization that organizes and runs the conference) for having such a big heart. Perhaps future CG artists will find their inspiration at Siggraph 09 or in one of the out-reach programs mentioned

Siggraph08_3

Every year the Siggraph conference has a theme. This years theme is “Networking Your Senses”, a concept that is basically about the convergence of computer graphics and interactive digital techniques which Ronen Barzel, this year’s conference chair, calls “forms of digitally mediated communication”. The approach to the theme is primarily through an emphasis on music and sound. The music part will sure fit in well with New Orleans and it’s grand history of American musical styles like jazz and blues. Siggraph has teamed up with the New Interfaces in Musical Expression (NIME) symposium to present a variety of content in the sound and music track. There will be daily performances and panels, along with a special session of the Animation Festival called “Visual Music” and the Studio section of the conference will have technology, software and expert help in the current and new technologies of sound and music. Since I edit sound for animation, both areas are of particular interest and I plan on spending a lot of time exploring this area. I’ll certainly be there when Randy Thom gives his keynote speech “Designing a Movie for Sound”.

Other new areas of emphasis at this years conference include Siggraph’s first ever inclusion of “realtime rendering” as a track. This essential means that the games industry is now a full participant at the conference. Will Wright will be giving a keynote address as a games specialist (I guess conceiving and designing SimCity, The Sims and Spore qualifies him). From a machinima perspective, I think it’s going to take some time before there is general acceptance of machinima as a viable artform, especially at Siggraph, which has an academic slant to it already. One of my goals is to be a ambassador for machinima to people I meet at Siggraph. Wish me luck.

The animation festival will be featuring films created in a real-time render environment and the Sandbox Symposium, a separate section of the conference which was devoted to video games, is now part of the full conference. The conference will also feature a first-time “Game Jam” where participants will compete to create a unique video game in only 24 hours. Of course, there are numerous panels, courses and papers on real-time rendering as well. One particular panel I plan on attending is “Building a Story in Games; No Cut Scenes Required” with Danny Bilson from THQ, Inc. and Bob Nicoll from Electronic Arts.

BioLogicArt_PhilipLBeesley

One of my favorite parts of last years conference was the Art Gallery. It was an oasis of calm and quiet in the middle of the Broadway lights/sounds of the exhibitors hall. This year the theme is BioLogic art which is the intersection of nature and technology. Experiencing a beautiful installation and then being able to chat with the shy inventor standing next to the artwork is a wonderful experience. Perhaps it iseven central to the Siggraph conference experience.

3D technology was certainly a strong part of last years conference and it’s no different this year. Especially if you consider that the tech for 3D gaming is right around the corner. Watching Unreal 3 in 3D last year was an amazing experience. Plus, Coraline in 3D was the best theater experience I’ve ever had with 3D. And wouldn’t you know it, there will be a Coraline panel this year (I’ll be front row center). And along with papers, courses and panels on 3D, there will be two special guest speakers; Bill Whitehill, from Pixar, will give a talk on “Visual Storytelling in 3 Dimensions” and Peter Lude, a senior vice-president at Sony Electonics will discuss “3D to the Home: What Can Possibly Go Wrong?”. Mark my words, 3D is the next revolution in computer graphics.

This year I hope to spend more time at the animation festival and talking with exhibitors in the exhibition hall. I spent too much time last year in classes and panels where the topics were over my head. I guess I thought it was a bit like college. And you can follow this track, say, if you are a graduate student in CG. But the secret to Siggraph is that the conference is what you make it to be. It is planned with such care and thought, you can follow a dozen different tracks and each one will provide an entirely different experience. And if you don’t believe me, check out this advance program for Siggraph 2009 and I think you’ll see what I mean. Personally, I’m planning on meeting people, experience art, talk a lot about animation (especially machinima which I’ll be promoting to everyone I meet) and learn about new and updated software that interests me (not to mention
some nice dinners in the Quarter).

FallofAntioch

One fellow I hope to hook up with for an informal interview is Florian Witzel, a German motion-graphics/3D designer and filmmaker based in New York and working for the incredible effects/design company Psyop. He’ll be presenting at the Autodesk booth. His personal projects (especially “Fall of Antioch” which is available at his personal website) are phenomenal. I hope he has the time to chat.

And, of course, I’ll be text and photo blogging here at Renderosity.com on each day of the conference. I hope to share my discoveries with you and perhaps give you a glimpse of the magic that Siggraph 2009 will offer. But not before I have my first beignet and chicory flavored coffee at Cafe du Mond. My sincere thanks to Renderosity.com for giving me the opportunity of attending the conference in New Orleans this year. I look forward to seeing Jason and Jenifer and the gang at the Renderosity booth Pictures of Jason and his special “raffle techniques” will be posted.

Blog Update: I’ve finally bit the bullet and joined Twitter, so I’ll be, ahem, twittering daily (doesn’t that sound obscene?) while attending Siggraph. Also, looks like Wolf & Dulci will be broadcasting live from the conference. Very much looking forward to meeting them. John Martin and Charles Chen (CEO) from Reallusion will be on hand and I hope to spend a good chunk of time chatting with them about iClone and Crazy Talk. Will also be meeting up with Paulo de Almada, created of the Vicon Motion Capture film award for his wonderful “Twisted Murder”.

I’ll be bringing my new Canon HV-20 HD camera along with me, so I should have some decent footage to share when I get back.

I can’t wait!

Note: this post was originally published at renderosity.com in an shorter, edited form. Re-posted with permission.

My Image Metrics article @ Renderosity.com

Some of you may know that I’ve been a paid staff writer for Renderosity.com for a couple years now.  I write about 2 articles a month for them ranging from interviews to product reviews. Yesterday, my editor Nick Charles (love that name) posted my most recent article/interview on Image Metrics, a company that specializes in facial animation for movies and games

Image Metrics uses the markerless approach to creating facial animation and since their big hit “The Emily Project” at last years Siggraph 08, they’ve become a leader in providing top level facial animation for games like GTA IV for the PC. Their collaboration with Epic on the Gears of War 2 series which resulted in an excellent test clip for the recent VGA awards shows the quality of work they are capable of.  Not to mention the fact that they are on the cutting edge in terms of practicality and economics ( a big factor in the increased use of facial animation).

Front Page of Renderosity.com Image Metrics article

I thoroughly enjoyed interviewing staff at Epic and Image Metrics for this article. Head over to renderosity.com if you are interested. In the meantime, you might enjoy IM’s new demo reel:

Image Metrics Demo Reel